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Thread Statistics | Show CCP posts - 1 post(s) |

Yuki Kulotsuki
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Posted - 2011.04.11 23:56:00 -
[1]
Here's some potential issues: How dilation interacts with sov timers. How dilation interacts with siege/triage/log-off timers, particularly when you consider that reinforcements will not be subject to dilation until they arrive on the field. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |

Yuki Kulotsuki
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Posted - 2011.04.12 00:32:00 -
[2]
I was referring to reinforcements as in getting to the system. The ability to gather a fleet to drop on a sieged dread would benefit for the difference in time. ObviouslyHopefully the entire system would be effected. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |

Yuki Kulotsuki
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Posted - 2011.04.12 05:27:00 -
[3]
Originally by: stoicfaux Judging from past dev blogs, CCP has focused on optimizing network traffic, reducing the number of messages being sent to the client, and minimizing the object overhead required to track each action.
I get the feeling that time dilation won't provide the expected benefits.
It was more along the lines of streamlining the data objects and getting those to serialize properly. The biggest hiccup is supposedly in processing the queue of actions in time. Messaging wasn't as big of an issue. That's my reading from the blogs. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |

Yuki Kulotsuki
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Posted - 2011.04.12 19:21:00 -
[4]
Technical solutions to human problems rarely work correctly. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |

Yuki Kulotsuki
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Posted - 2011.04.12 19:34:00 -
[5]
I'm just saiyan that a game design change would be better than any technical change. People will fight the technical changes and find work-arounds. The next step becomes "soft" rules that enforced via EULA and TOS which just causes all kinds of headaches. If the game itself changes to make blobs inefficient then players will change their behavior. Or fail horribly. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |

Yuki Kulotsuki
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Posted - 2011.04.12 20:16:00 -
[6]
Never meant to imply it would be a golden bullet Chrono. I think TD is boss and will make ~epic fites~ more better. But somewhere along the line this turned into a blob war argument and I was pointing out that trying to stop it with tech is the wrong approach. Good to hear ya'll are working to nerf humans. More power to you. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |

Yuki Kulotsuki
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Posted - 2011.04.12 23:28:00 -
[7]
Originally by: GeeShizzle MacCloud but there will still be the strategic decision to jump a fleet in as it would still lag the fleet jumping in more than the fleet already on grid. but just not to the rediculous amount it does currently.
I don't see how that's fair gameplay. Ideally everyone should be lagged equally which is what TD should do. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |
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